![]() ![]() See here for those asking how such things work or more general information with them releasing products since 1998. ![]() Sonys own history with virtual surround (VPT) in headphones goes back over two decades. Thus offering high-quality audio with superb comfort and upto 9.1 (worlds first at launch) but coming in at £450 few people as you'd imagine bought them. Now in fairness, they ain't cheap and were originally aimed at the quality/conscious home cinema buff types. Not convinced the Sennheiser GSX1000 is worth that money (based on some opinions) or that it would be much better than software options but again it's hard to get in-depth discussions or comparisons on these types of things from actual owners having spent the money on them (not from sponsored YT videos telling you how good $uch is).Īs for whats, the best wireless surround headphone experience I have ever had?įor me, it was these below and why I still have them. How well these (Dolby Vs DTS) works depends on the headphones used and the user's preferences but it can with some games place you more in the action and certainly isn't a bad option to have over the traditional stereo experience. The two leaders (no surprise) as rival formats are "Dolby Atmos 7.1 for headphones" or "DTS X" both can generate surround placement effects with normal stereo headphones. Some previous options used multi-drivers within the headphones while things have moved more towards specific DSP to create sound fields with traditional headphones. Most of the gaming branded stuff is rather tacky plastic quality with little comfort for longterm usage as well as being a bit overhyped. Have looked and tried several options over the years. They aren't cheap but they are about the best 7.1 you can find currently. It has positional information as good as Creative but without the obvious loss of bass. Sennhesier has a few headphones but mostly it's about their GSX DAC/Amplifier and this is the best solution I have tried (since Aureal A3D was discontinued anyway). Creative has a new solution out and it uses measurements of the ear to customise the sound for your ear shape and most people who have used it say its very good but still a little tinny. I have used Creative SBX and CMSS for many years and its positional accuracy is good, but it sounds tinny, you can get cards and headphones and dacs/amps all based on the technology. I am not sure if DTS headphone requires a DTS signal from the game, in the Windows software, it does so I am guessing that is how it works so it's basically useless as very few games utilise it. I haven't tried DTS headphone but a couple of my gamer friends have them and have no positional awareness in Arma 3 so my guess is it doesn't work or they have it configured wrong. Realtek sound cards (most motherboards have this) come with surround capabilities and its also pretty bad. Most 7.1 headphone combinations are based on Dolby headphone and its bad. There are a few primary vendors from a gaming perspective, Realtek, Dolby Headphone, DTS headphone, Creative, Razor and Sennheiser. I have tried almost everything in the surround sound world, even developing my own solution for getting custom head-related transform functions. ![]()
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